This is the sixth in a 12 part blog series, where I review CXL Institute’s ‘Digital Psychology and Persuasion’ Minidegree. This week I took two new courses: i) Influence and Interactive Design, and ii) Digital Psychology & Behavioral Design Training.
There are different cycles of communication between a source and audience. It can be a one-way cycle, where the source sends a message to the audience. In a two way cycle, the source and audience are engaging in a communication back and forth. When it comes to digital relationships, it is called mediated relationship. The audience doesn’t interact directly with us, but the communication takes place over a mediated form like websites, social media, email, texts, etc.So our apps, websites, products in many ways become a mediated persona, and that’s what a brand is. A brand is a humanized abstraction to which the audience ascribes a personality to. This is why branding is important, that is how the audience understands who they are dealing with.
Popular ways to define a brand’s personality is through i) editorial guidelines (fun, casual way of communicating “yay! You’re back”, and ii) visual components.
People Conceptualize Things
People think about the world based on concepts, these are called – schemas, mental models or representations. We form concepts based on our experiences, it’s not just what we saw but also what we felt, smelled, tasted, and all other sensory experiences. These emotions get tied up with our mental model.
So when it comes to help someone understand the world what it means is to play on their pre-existing concepts. When we introduce something new, it can become a bit hard because we have nothing to latch onto. We know that logical reasoning is the least persuasive. So when it comes to persuading someone’s intellect, we must influence how they conceptualize the world and help them build a mental model that makes sense to them. We can achieve that through the framing, which is the art of how you represent something. We present our digital product in a way that allows people to conceptualize it and help them understand it faster. The ultimate aim is that no user should leave the product page without an understanding on what is being offered.
Motivation
Neurobiologists have expanded on Maslow’s Hierearchy of Needs as a concept of hierarchy of motivation. We can use this motivational framework to understand the incentives, so those opportunities that drive behavior, and loss-aversion, so those insecure emotions that also drive behavior.
Any time we promise people that we’ll give them something that is one of these motivators, that’s what we call the incentive. Anything in their stress quadrant that we use for loss-aversion, it’s a motivator. If you just threaten people without an opportunity for them to act isn’t loss-aversion, it’s fear mongering. Fear mongering does not motivate people, in fact, it might lead to learned helplessness. Loss-aversion is about fear message, but fear messages don’t work on their own, it needs to be followed with an incentive.
Loss-aversion vs Motivator
Emotional impact of loss is felt greater than the same value of gain. This means humans are more loss-averse. Motivators that drive us tend to be more short-lived, whereas stress response tends to linger and our safety depends a bit more on it.
Motivational model from the point of view of one neurotransmitter and one hormone.
Dopamine: It is a neurotransmitter. It plays a role in our motivational circuitry, in activating curiosity, interests where a person will move towards a reward, engagement. It also plays a role in getting someone curious, motivated or moving them forward in taking action. Then if the expected rewards aren’t found, it teaches them disappointment and reinforces them to not be interested in the future. This is why we must always under promise and over deliver. When we talk about incentives, we are talking about triggering a dopamine response and getting someone to pay attention.
Cortisol: It is one of the many stress responses. We can use pressure techniques and different things to trigger a little bit of loss-aversion, that stress response also motivates people at the same time. The trick is to keep them at the right level, because too much stress without consequence, wouldn’t motivate people.
Pressure Tactics
Try to reduce accidental stress inducers, such as errors, because we don’t want to build them up. Pressure can motivate people, but after a point they might not take any action if they feel tremendous stress.
Never use false pressures because people hate lies based on false pressure rather than the lie based on false incentives.
Use pressure tactics like: time limits, quantity limits, scarcity techniques, competitors.
Social Influence
It is what happens when it’s not just about the relationship between the source and the audience but it’s more about the third party in the audience. To turn on social influence we just need to make people aware of the presence of others. They have to watch what others are doing or feel that others are watching them. The source can never have full credibility. We will have to rely on social influence to help people figure out whether they should get something or not.
Deciding
This is where you help your users make up their minds.
One main design tool for decision making is pricing tables. They aren’t transparent lists of pros and cons, but a persuasive design pattern. It is as much a self contained design pattern architected to get someone to make a very specific choice. A decoy is a product that is not designed to sell. But if you sell them well and good, because they are a total rip off present to make other offers look far more attractive.
Reinforcer
It is anything that increases the odds that our audience will take action again. It can include rewards or even punishments given to the audience. Every time to reward someone after an action we are reinforcing the odds that they will do it again. Showing appreciation or gratitude is another great way to add positive reinforcement. Victory graphics. It strengthens motivation in the long term and also creates a good and positive user experience.
Next week, I will further discuss my learnings and opinions from the next few courses I take in the Minidegree. To stay updated with my weekly blogs and explore the ‘Digital Psychology and Persuasion’ Minidegree with me, subscribe to my blog.
Until then, explore the various programs offered by CXL, by clicking on the link below: